KhronMaster is a rules-lite dark fantasy simulation TTRPG. It is modular and it can be very basic at rules-lite gaming, or can add complexity with rules-lite immersive gaming. For simple rules playing you need two d6's two 20's and two d10's per player (including GM, but you don't have to have GM with solo rules).

PLAYER CHARACTER CREATION

RULES-LITE SECTION

Humans are the only playable characters in KhronMaster. There is no alignment or morality points, there is however score of 0 through 5 when using anything in reference of dark oaths, dark gods, magick and the like. You may think you are going to play it safe to not do such actions, but trust me, you will. And your death will be gruesome and glorious no matter how slow or quick, painless or excruciating. Death is the topic of the game, and it is also the beginning of a new chapter. This game is not about the afterlife; for death is the ulitmate finality in KronMaster for the player character. You basically start from your nearest heir to your legacy to pick up where you go. "The Sins of the Father" really bleed into this game, keeping record and history of those black oaths you took at that fated hour in desperation, with that dark god, cementing a covenant that reaches generations in your descending lineage.

The usual template of an average human (aka Level 1/Beginner), status as Peasant:

[STRENGTH] [ARMOR] [HEALTH] [AGILITY] [DEXITY] [WISDOM] [FAITH]
4 4 4 2 2 2 2

THE DEFINITIONS OF ATTRIBUTE SCORES

STRENGTH

STRENGTH is how strong your character is. With add modular immersion rules, you can left certain objects within the location to interact with the immediate environment. At rules-lite, it mostly gauges your PC's attack, and what weapons and armor he/she can equip due to heft and lowering mobility (which in immersion rules will lower your AGILITY score and ACTION points). Weapons and armor STRENGTH REQUIREMENT score that matches or is less then the PC's current STRENGTH score without weapons equipped can be equipped by the PC. Otherwise, your PC cannot equip (so git gud LOLOLOLO). Weapons augment to your STRENGTH score when able to be equipped with an increase (score buff). However, dot comma, cursed weapons will cause certain attributes (most likely STRENGTH) decreases, or score debuff.

ARMOR

ARMOR is the score for the defense and toughness of your character's clothing and/or armor. Again, with immersion rules, heavier armor causes encumbrance; which will impact your AGILITY score and ACTION points. At rules-lite, it mostly gauges your PC's armor endurance (which the attribute score will decrement until 0), then your armor is totally damaged to point it is of no use and you will take full damage. Attacks that successfully hit over the ARMOR score will cause damage, and will decrease that damage and 1 point decreases from your ARMOR score. Usually a spin-down die will be helpful for calculating this or a counter card printed can be of use.

LEVELS

Levels work by ATTRIBUTE_LEVEL = ATTRIBUTE_SCORE / 4. So for level on STRENGTH, you use 4 / 4 and get 1. Your STRENGTH LEVEL is 1. And so on. When hitting real number precision, round up (numbers with decimal, example: 2 / 4 = 0.5 would equal 1). Your PLAYER CHARACTER LEVEL (PCL) is the majority level of your Attribute Score levels. So if you have two level 4 score levels, and you have five level 2 attribute score levels, your PCL is 2. If your score has a partern of 3 different matching scores, like two attribute scores being 8, two being 7 and two scores being 3, your PCL equals 8. Again, it is a majority ruling with the Player Character Level.

There are no experience points to gain new levels in KhronMaster...

JOB CLASSES

Job Classes (or Class) are determined by certain Attributes Scores (or Score from here on). You are allotted 6 extra points to be attributed to your base scores. You need to strategically appoint those scores to each attribute to garner your PC's class. Don't randomly affix those scores but do so judiciously.

Here are the Scores necessary for each Class:

[ATTRIBUTE] [ATTRIBUTE SCORE] [ATTRIBUTE LEVEL] [PLAYER CHARACTER LEVEL]
STRENGTH 10 3
ARMOR 10 3
HEALTH 6
[CLASS] [STRENGTH] [ARMOR] [AGILITY] [DEXTERITY] [WISDOM] [FAITH]
CONSCRIPT 7 7 N/A N/A N/A N/A
CRIMINAL N/A N/A 5 5 N/A N/A
MAGICIAN N/A N/A N/A N/A 6 4
HEALER N/A N/A N/A N/A 4 6

THRONEN:
THE CURRENCY OF THE WORLD OF KHRON

As the heading explained, thronen coins are the currency of the Realms of Khron. The coins are minted differently, giving it variety. The face of kings, past and present, are struck on one face. The other face is has their economic decree stricken upon. A PC begins with 50 thronen coins.

Note: Rules-lite does not mean dice-lite LOL - Jerr

"Khron," "KhronMaster," "KhronWorld," "KhronRealms," "KhronDungeons," "The Khronicle," and the dark fantasy settings
of Khron are all designed and owned by Jeremy Lee Harden Copyright (c) 2025

All Khron-related logo artwork was designed and owned by Jeremy Lee Harden.

All clipart done in AI therefore not original but as an approximation of the dark fantasy setting of Khron by Jeremy Lee Harden.
The modular rules to KhronMaster may be adapted to other usage in the tabeltop roleplaying game landscape as Free and Open Source Entertainment Medium.